NEWS.md
render_camera() functionplot_3d() to specify location of viewportna.rm=FALSE bug and add_overlay issue fixedplot_3d to draw NA entries in the elevation matrix as holes in the 3D model. This can be used to slice the model into any shape.plot_3d to include the new baseshape argument, which has several built-in shapes c("circle","hex") to overlay onto a matrix. This removes points in the elevation matrix outside the masked region.lineantialias option to plot_3d to allow the user to turn on antialiasing for the lines in the plot.shadow_exist and remove_water options from save_3dprint to improve robustness. User now has to remove those 3D elements themselves when creating .stl file.add_overlay when the input is a matrixplot_3d with examples.save_png in READMErender_label() function to add text labels to 3D plots.progbar arguments to be either FALSE or interactive() by defaultplot_3d
plot_3d
render_depth(), a post-processing effect to add depth of field to 3D maps.render_water(), which either adds or replaces a water layer on the existing 3D map.add_overlay(), which adds a transparent or semi-transparent overlay to the current hillshade.montereybay to mark it as internal data (for better user messages)save_3dprint() to include the option to remove the shadow and water layers.plot_map() no longer crashes R when “rotate” is a matrix rather than a single numeric value.plot_3d() now displays warning if hillshade argument contains any values below 0 or more than 1.plot_3d, a function to take hillshades/textures and visualize them with an elevation matrix in 3D. Includes water visualization and the ability to view the map as a solid object.ray_shade and ambient_shade - Added option to pass arguments to makeCluster function for parallel executionsphere_shade function to apply spherical texture maps to elevation matrices.create_texture function to allow user to programmatically create texture maps by specifying colors.ambient_shade function to calculate ambient occlusion shadow maps.add_shadow function to add shadow to existing shadow matrices/texture arrays.calculate_normal function to pre-calculate normal vectors of elevation matrix for faster spherical shading.detect_water function to automatically detect bodies of water (of a specified size) on an elevation matrix.write_png function to save hillshaded maps to file.plot_map function to parse and plot resulting hillshaded maps.