R/convert_rgl_to_raymesh.R
convert_rgl_to_raymesh.RdConverts the current RGL rayshader scene to a ray_mesh object (see rayvertex package for more information)
convert_rgl_to_raymesh(
save_shadow = TRUE,
water_attenuation = 0,
water_surface_color = TRUE,
water_ior = 1
)Default FALSE. If TRUE, this saves a plane with the shadow texture below the model.
Default 0, no attenuation. Amount that light should be attenuated when traveling through water.
Default TRUE. Whether the water should have a colored surface or not. This is in contrast to
setting a non-zero water attenuation, where the color comes from the attenuation of light in the water itself.
Default 1. Water index of refraction.
A ray_mesh object
filename_obj = tempfile(fileext = ".obj")
#Save model of volcano
if(run_documentation()) {
volcano %>%
sphere_shade() %>%
plot_3d(volcano, zscale = 2)
rm_obj = convert_rgl_to_raymesh()
}