R/convert_rgl_to_raymesh.R
convert_rgl_to_raymesh.Rd
Converts the current RGL rayshader scene to a `ray_mesh` object (see `rayvertex` package for more information)
convert_rgl_to_raymesh(
save_shadow = TRUE,
water_attenuation = 0,
water_surface_color = TRUE,
water_ior = 1
)
Default `FALSE`. If `TRUE`, this saves a plane with the shadow texture below the model.
Default `0`, no attenuation. Amount that light should be attenuated when traveling through water.
Default `TRUE`. Whether the water should have a colored surface or not. This is in contrast to setting a non-zero water attenuation, where the color comes from the attenuation of light in the water itself.
Default `1`. Water index of refraction.
A `ray_mesh` object
filename_obj = tempfile(fileext = ".obj")
#Save model of volcano
if(run_documentation()) {
volcano %>%
sphere_shade() %>%
plot_3d(volcano, zscale = 2)
rm_obj = convert_rgl_to_raymesh()
}