Converts the current RGL rayshader scene to a `ray_mesh` object (see `rayvertex` package for more information)

convert_rgl_to_raymesh(
  save_shadow = TRUE,
  water_attenuation = 0,
  water_surface_color = TRUE,
  water_ior = 1
)

Arguments

save_shadow

Default `FALSE`. If `TRUE`, this saves a plane with the shadow texture below the model.

water_attenuation

Default `0`, no attenuation. Amount that light should be attenuated when traveling through water.

water_surface_color

Default `TRUE`. Whether the water should have a colored surface or not. This is in contrast to setting a non-zero water attenuation, where the color comes from the attenuation of light in the water itself.

water_ior

Default `1`. Water index of refraction.

Value

A `ray_mesh` object

Examples

filename_obj = tempfile(fileext = ".obj")
#Save model of volcano
if(run_documentation()) {
volcano %>%
 sphere_shade() %>%
 plot_3d(volcano, zscale = 2)

rm_obj = convert_rgl_to_raymesh()
}