Using a hillshade and the height map, generates a semi-transparent hillshade to layer onto an existing map.
generate_altitude_overlay(
hillshade,
heightmap,
start_transition,
end_transition = NULL,
lower = TRUE
)
The hillshade to transition into.
A two-dimensional matrix, where each entry in the matrix is the elevation at that point. All grid points are assumed to be evenly spaced.
Elevation above which `hillshade` is completely transparent.
Default `NULL`. Elevation below which `hillshade` is completely opaque. By default, this is equal to `start_transition`.
Default `TRUE`. This makes `hillshade` completely opaque below `start_transition`. If `FALSE`, the direction will be reversed.
4-layer RGB array representing the semi-transparent hillshade.
#Create a bathymetric hillshade
if(run_documentation()) {
water_palette = colorRampPalette(c("darkblue", "dodgerblue", "lightblue"))(200)
bathy_hs = height_shade(montereybay, texture = water_palette)
plot_map(bathy_hs)
}
if(run_documentation()) {
#Set everything below 0m to water palette
montereybay %>%
sphere_shade(zscale=10) %>%
add_overlay(generate_altitude_overlay(bathy_hs, montereybay, 0, 0)) %>%
add_shadow(ray_shade(montereybay,zscale=50),0.3) %>%
plot_map()
}
#Add snow peaks by setting `lower = FALSE`
snow_palette = "white"
snow_hs = height_shade(montereybay, texture = snow_palette)
if(run_documentation()) {
#Set the snow transition region from 500m to 1200m
montereybay %>%
sphere_shade(zscale=10, texture = "desert") %>%
add_overlay(generate_altitude_overlay(bathy_hs, montereybay, 0, 0)) %>%
add_overlay(generate_altitude_overlay(snow_hs, montereybay, 500, 1200, lower=FALSE)) %>%
add_shadow(ambient_shade(montereybay,zscale=50,maxsearch=100),0) %>%
plot_map()
}